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root

Lineage2.ms Team
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Everything posted by root

  1. Вы можете сохранять баффы. Перейдите в раздел с баффом самона и там будет эта функция.
  2. Открытие сервера - 19-го Сентября в 19:00 [UTC +2] Открытое Бета тестирование - 15-го Сентября в 19:00 [UTC +2] Полное описание сервера Interlude x10 Interlude x10 Craft-PvP основные моменты: ГМ-шоп до B-грейда + фулл баф — идеальный старт без лишней рутины. Усовершенствованная геодата и геодвижок, не имеющих аналогов на рынке. Два клиента для входа в игровой мир [Classic или Interlude] на выбор. Концепция No P2W - без доната влияющего на игру. 1+1 РАЗРЕШЕНО, Разрешено только два окна, только прямой эфир - без дополнительных окон. Усовершенствованная защита от стороннего софта. Бот работать не будет! Ненадоедливая всплывающая капча на проверку вашего персонажа. Никакого вмешательства администрации в игровой процесс. Без вайпов — играй с гарантией. Участвуй в нашем первом сезоне! Интернациональное сообщество — масштабная реклама не только для СНГ, но и по всему миру!
  3. Server Launch – September 19th at 19:00 [UTC +2] Open Beta Test – September 15th at 19:00 [UTC +2] Full server description: Interlude x10 Interlude x10 Craft-PvP Key Features: GM Shop up to B-Grade + full buffs — perfect start without unnecessary grind. Advanced geodata and geopathfinding — custom engine like no other. Two client options to access the world: Classic or Interlude. No Pay-to-Win — donations do not affect gameplay. 1+1 MODE ENABLED: Only two windows allowed, only one can be active — no box armies. Enhanced protection against third-party software. Bots won’t work here! Non-intrusive popup captcha to verify you're a real player. No GM interference in the game process — pure competitive gameplay. No wipes — play with confidence. Join our first season! International community — global advertising beyond just CIS countries.
  4. Это ошибка описания предмета на классик клиенте. Щиты прибавляют такие-же статы как и Imperial Crusader Shield. Обновитесь апдейтером для фикса этой проблемы.
  5. Вы вступали в академию через АЛЬТ+Б или вам давал инвайт непосредственно игрок?
  6. Не может быть два одинаковых действия подряд. Добавьте /delay 0 или что-то тип такого.
  7. 1. Работает. Скиньте пример макроса. 2. Они уже не устанавливаются автоматически. Никакого отношения к этим людям и проекту не имеем. Уже сбились со счёта к каким проектам мы относимся.
  8. 1. Такого макроса не существует. Есть /targetnext 2. Поменяете как вступите в любой клан. Он и не должен прибавлять скорость атаки. В патче исправим описание.
  9. 1. Какого рода макрос используете? 2. Это как-то влияет на что-то в игре?
  10. An error occurred while starting the client C:\ProgramData\ApplicationData\~C4D219.tmp Decision: To restore client health, do the following: Start > Run > regedit HKEY_LOCAL_MACHINE\Software\Microsoft\Windows NT\Current Version\Image File Execution Options Open the folder l2.exe Delete where there is .tmp Critics when choosing a server. Decision: On the C drive, creating the ProgramData folder should turn out like this ???? \ ProgramData add the folder to the trusted zone to the Anti-Virus, start the l2.exe client, then when choosing a server an error may occur, click skip and start playing! OS : Windows XP 5.1 (Build: 2600) CPU : GenuineIntel PentiumPro-class processor @ 1864 MHz with 1023MB RAM Video : NVIDIA GeForce 7600 GS (6375) General protection fault! History: UOrcMove::CalculateCRC32 <- UGameEngine::Init <- InitEngine Decision: Install a clean client, put on top of our patch or do an update. OS : Windows XP 5.1 (Build: 2600) CPU : GenuineIntel PentiumPro-class processor @ 3348 MHz with 2047MB RAM Video : NVIDIA GeForce GTS 450 (6089) General protection fault! History: UpdateAnimation <- AActor::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- MainLoop Decision: Most likely broken animation folder files, or something with the system. Try to remove the system and throw it again. If it does not help, you need a new client. OS: Windows XP 5.1 (Build: 2600) CPU: AuthenticAMD Unknown processor @ 2018 MHz with 2047MB RAM Video: NVIDIA GeForce 7900 GS (6921) General protection fault! History: UObject::DissociateImports <- UObject::EndLoad <- UObject::StaticLoadObject <- (Engine.Texture crest.crest_2_98799 NULL) <- UNetworkHandler::Tick <- Function Name=CIPacket <- UGameEngine::Tick <- UpdateWorld <- MainLoop Decision: Delete crest.utx file from systextures folder. OS : Windows XP 5.1 (Build: 2600) CPU : AuthenticAMD PentiumPro-class processor @ 1095 MHz with 511MB RAM Video : NVIDIA GeForce FX 5900XT (Microsoft Corporation) (5673) General protection fault! History: alcOpenDevice <- UALAudioSubsystem::Init <- UEngine::InitAudio <- UGameEngine::Init <- InitEngine Decision: Reinstall the driver on the sound card. Reboot the computer, unload from the memory (or delete) the ATI Tray Tools program. OS : Windows XP 5.1 (Build: 2600) CPU : AuthenticAMD Unknown processor @ 2703 MHz with 2047MB RAM Video : NVIDIA GeForce 9800 GT (8250) Negative delta time! History: UGameEngine::Tick <- UpdateWorld <- MainLoop Error means l2 incompatibility with 2+ core processors. Decision: put drivers on the processor. Download, install and restart the computer. AMD Processors Only! (Look in the system properties). AMD Dual-core Optimizer OS : Windows XP 5.1 (Build: 2600) CPU : GenuineIntel Unknown processor @ 2803 MHz with 1534MB RAM Video : RADEON X550 (6561) Error setting display mode: CreateDevice failed (D3DERR_INVALIDCALL). Please delete your Option.ini file if this error prevents you from starting the game. History: UD3DRenderDevice::UnSetRes <- CreateDevice <- UD3DRenderDevice::SetRes <- UWindowsViewport::TryRenderDevice <- UWindowsViewport::OpenWindow <- UGameEngine::Init <- InitEngine Decision: Delete Options.ini from the System folder. Update DirectX or video card drivers. OS: Windows XP 5.1 (Build: 2600) CPU: GenuineIntel Unknown processor @ 3195 MHz with 511MB RAM Video: RADEON 9600 SERIES (6476) GetRenderTarget failed(D3DERR_INVALIDCALL). History: FD3DRenderInterface::GetRenderTarget <- SetParticleMaterial::Refraction <- FD3DRenderInterface::SetParticleMaterial <- FD3DRenderInterface::SetMaterial <- USpriteEmitter::RenderParticles <- AEmitter::Render <- FDynamicActor::Render <- RefractionRender <- RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- UGameEngine:raw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop Decision: Delete Options.ini from the System folder. Update DirectX or video driver. OS : Windows XP 5.1 (Build: 2600) CPU: AuthenticAMD PentiumPro-class processor @ 1744 MHz with 767MB RAM Video: NVIDIA GeForce FX 5500 (6921) CreateVertexShader failed(D3DERR_INVALIDCALL). History: CreateShader <- FD3DVertexShader::FD3DVertexShader <- UD3DRenderDevice::GetVertexShader <- FD3DRenderInterface::SetVertexStreams <- USubSkeletalMeshInstance::Render <- USkeletalMeshInstance::Render <- FDynamicActor::Render <- Actor <- TranslucentRendering <- RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop Decision: Delete the Option.ini file, launch L2 without a preliminary update, configure your video parameters in the game to your convenience. If the same error occurs, do the operation again. OS: Windows XP 5.1 (Build: 2600) CPU: GenuineIntel Unknown processor @ 2601 MHz with 1534MB RAM Video: RADEON 9600 Family (Microsoft Corporation) (6462) IDirect3DVertexBuffer9::Lock failed(D3DERR_DRIVERINTERNALERROR). History: FD3DDynamicVertexStream::AddVertices <- FD3DRenderInterface::SetDynamicStream <- DrawSun <- FDynamicActor::Render <- SolidRendering <- RenderLevel <- FLevelSceneNode::Render <- FSkySceneNode::Render <- NoStencilRendering <- RenderLevel <- FLevelSceneNode::Render <- FSkySceneNode::Render <- NoStencilRendering <- RenderLevel <- FLevelSceneNode::Render <- FSkySceneNode::Render <- NoStencilRendering <- RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- UGameEngine:raw Virtual memory. History: FMallocWindows::Malloc <- FMallocWindows::Realloc <- 00000000 -1179010640 FArray <- FArray::Realloc <- 926365494*8 <- FUnrealfileSummary<< <- LoadSummary <- ULinkerLoad::Load <- ULinkerLoad::ULinkerLoad <- UObject::GetPackageLinker <- UObject::StaticLoadObject According to the standard, it should be 1.5 (one and a half) times more than the RAM itself, but not more than 3 GB. Decision: Change min / max, restart the computer, test. There may also be a problem in the system. Delete the system, do an update. OS : Windows XP 5.1 (Build: 2600) CPU : AuthenticAMD AMD Sempron Processor 3000+ @ 1810 MHz 1023MB RAM Video : NVIDIA GeForce 6200 (6921) PosCode : LS8(83) 147528:26523:-2204 1/0 [497] ReadFile failed: Count=0 BufferCount=1024 Error=Ошибка в данных (CRC). History: ULinkerLoad::Serialize <- TArray<< <- TArray<< <- TRoughArray::Load <- UMeshAnimation::LoadMovementData <- LoadAnimData <- APawn::PostLoadProcess <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- UMasterLevel::Tick <- TickLevel Decision: It may require a reboot and will check before loading Windows. OS : Windows Vista 6.0 (Build: 6001) CPU : AuthenticAMD Unknown processor @ 1703 MHz with 2046MB RAM Video : NVIDIA GeForce 8600M GS (5615) SkeletalMesh DarkElf.MDarkElf_m001_b: Serial size mismatch: Got 32471, Expected 32475 History: LoadObject <- (SkeletalMesh DarkElf.MDarkElf_m001_b 9044181==9044181/17431867 9011710 32475) <- ULinkerLoad::Preload <- PreLoadObjects <- UObject::EndLoad <- UObject::StaticLoadObject <- (Core.Class LineageWarrior.MDarkElf NULL) <- UObject::StaticLoadClass <- NCPawnSelectWnd::AddPawn <- NConsoleWnd::AddCharacterInfo <- d <- CharacterSelectionInfoPacket <- UNetworkHandler::Tick <- Function Name=CharacterSelect <- UGameEngine::Tick <- UpdateWorld <- MainLoop Decision: Problems with Animations folder files. Reinstalling the client should fix the problem. OS : Windows XP 5.1 (Build: 2600) CPU : GenuineIntel Unknown processor @ 2794 MHz with 1535MB RAM Video : NVIDIA GeForce 7300 GT (7824) Failed to load 'Texture L2Font-r.LargeFont-r': Failed to find object 'Texture L2Font-r.LargeFont-r' History: UObject::SafeLoadError <- UObject::StaticLoadObject <- (Engine.Texture L2Font-r.LargeFont-r NULL) <- UCanvas::UCanvas <- UViewport::UViewport <- UWindowsClient::NewViewport <- UGameEngine::Init <- InitEngine Decision: Missing or broken L2Font-r.utx texture in the directory Lineage\systextures\ OS: Windows XP 5.1 (Build: 2600) CPU: GenuineIntel PentiumPro-class processor @ 860 MHz with 511MB RAM Video: RADEON X800GT Failed to load 'Texture L2Font-e.SmallFont-e': Failed to find object 'Texture L2Font-e.SmallFont-e' History: UObject::SafeLoadError <- UObject::StaticLoadObject <- (Engine.Texture L2Font-e.SmallFont-e NULL) <- UCanvas::UCanvas <- UViewport::UViewport <- UWindowsClient::NewViewport <- UGameEngine::Init =0 [File:..\..\Core\Inc\FFileManagerWindows.h] [line: 182] History: FArchiveFileReader::Seek <- UGameEngine::Init <- InitEngine Decision: Cracked client, sometimes restarting the client helps. OS : Windows XP 5.1 (Build: 2600) CPU : AuthenticAMD Unknown processor @ 2916 MHz with 1023MB RAM Video : NVIDIA GeForce GT 240 (6099) Assertion failed: GIsDynamicRecompile || GIsEditor || GetSuperClass() || this==UObject::StaticClass() [File:.\UnClass.cpp] [Line: 857] History: UClass::Bind <- (Class LineageMonstersTex.death_knight) <- ULinkerLoad::CreateExport <- (death_knight 131721437) <- IndexToObject <- ULinkerLoad::CreateExport <- (death_knight_t00 131721437) <- ULinkerLoad::Create <- UObject::StaticLoadObject <- (Engine.Texture LineageMonstersTex.Death_Knight_T00 NULL) <- UOrcMove::CalculateCRC32 <- UGameEngine::Init <- InitEngine Decision: download the lineagemonsterstex.utx file and replace it in the systextures folder.
  11. Greetings. System files will be protected from replacing by the server security(active anticheat). If you try to replace files, you will be disconnected at the client launch stage.
  12. Classic client will be added in near future. As soon as it is playable so as not to upset players with a bugged product.
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