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root

Lineage2.ms Team
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Posts posted by root

  1. An error occurred while starting the client

    C:\ProgramData\ApplicationData\~C4D219.tmp

    Decision: To restore client health, do the following:

    Start > Run > regedit
    HKEY_LOCAL_MACHINE\Software\Microsoft\Windows NT\Current Version\Image File Execution Options
    Open the folder l2.exe
    Delete where there is .tmp

    Critics when choosing a server.

    Decision: On the C drive, creating the ProgramData folder should turn out like this ???? \ ProgramData add the folder to the trusted zone to the Anti-Virus, start the l2.exe client, then when choosing a server an error may occur, click skip and start playing!


    OS : Windows XP 5.1 (Build: 2600)
    CPU : GenuineIntel PentiumPro-class processor @ 1864 MHz with 1023MB RAM
    Video : NVIDIA GeForce 7600 GS (6375)
    
    General protection fault!
    
    History: UOrcMove::CalculateCRC32 <- UGameEngine::Init <- InitEngine

    Decision: Install a clean client, put on top of our patch or do an update.


    OS : Windows XP 5.1 (Build: 2600)
    CPU : GenuineIntel PentiumPro-class processor @ 3348 MHz with 2047MB RAM
    Video : NVIDIA GeForce GTS 450 (6089)
    
    General protection fault!
    
    History: UpdateAnimation <- AActor::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- TickLevel <-
    UGameEngine::Tick <- UpdateWorld <- MainLoop

    Decision: Most likely broken animation folder files, or something with the system. Try to remove the system and throw it again. If it does not help, you need a new client.


    OS: Windows XP 5.1 (Build: 2600)
    CPU: AuthenticAMD Unknown processor @ 2018 MHz with 2047MB RAM
    Video: NVIDIA GeForce 7900 GS (6921)
    
    General protection fault!
    
    History: UObject::DissociateImports <- UObject::EndLoad <- UObject::StaticLoadObject <-
    (Engine.Texture crest.crest_2_98799 NULL) <- UNetworkHandler::Tick <-
    Function Name=CIPacket <- UGameEngine::Tick <- UpdateWorld <- MainLoop

    Decision: Delete crest.utx file from systextures folder.


    OS : Windows XP 5.1 (Build: 2600)
    CPU : AuthenticAMD PentiumPro-class processor @ 1095 MHz with 511MB RAM
    Video : NVIDIA GeForce FX 5900XT (Microsoft Corporation) (5673)
    
    General protection fault!
    
    History: alcOpenDevice <- UALAudioSubsystem::Init <- UEngine::InitAudio <- UGameEngine::Init <- InitEngine

    Decision:

    1. Reinstall the driver on the sound card.
    2. Reboot the computer, unload from the memory (or delete) the ATI Tray Tools program.

    OS : Windows XP 5.1 (Build: 2600)
    CPU : AuthenticAMD Unknown processor @ 2703 MHz with 2047MB RAM
    Video : NVIDIA GeForce 9800 GT (8250)
    
    Negative delta time!
    
    History: UGameEngine::Tick <- UpdateWorld <- MainLoop

    Error means l2 incompatibility with 2+ core processors.

    Decision: put drivers on the processor.

    Download, install and restart the computer. AMD Processors Only! (Look in the system properties).
    AMD Dual-core Optimizer


    OS : Windows XP 5.1 (Build: 2600)
    CPU : GenuineIntel Unknown processor @ 2803 MHz with 1534MB RAM
    Video : RADEON X550 (6561)
    
    Error setting display mode: CreateDevice failed (D3DERR_INVALIDCALL). Please delete your Option.ini file
    if this error prevents you from starting the game.
    
    History: UD3DRenderDevice::UnSetRes <- CreateDevice <- UD3DRenderDevice::SetRes <-
    UWindowsViewport::TryRenderDevice <- UWindowsViewport::OpenWindow <- UGameEngine::Init <- InitEngine

    Decision: Delete Options.ini from the System folder. Update DirectX or video card drivers.


    OS: Windows XP 5.1 (Build: 2600)
    CPU: GenuineIntel Unknown processor @ 3195 MHz with 511MB RAM
    Video: RADEON 9600 SERIES (6476)
    
    GetRenderTarget failed(D3DERR_INVALIDCALL).
    
    History: FD3DRenderInterface::GetRenderTarget <- SetParticleMaterial::Refraction <-
    FD3DRenderInterface::SetParticleMaterial <- FD3DRenderInterface::SetMaterial <-
    USpriteEmitter::RenderParticles <- AEmitter::Render <- FDynamicActor::Render <- RefractionRender <-
    RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- UGameEngine:raw <-
    UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop

    Decision: Delete Options.ini from the System folder. Update DirectX or video driver.


    OS : Windows XP 5.1 (Build: 2600)
    CPU: AuthenticAMD PentiumPro-class processor @ 1744 MHz with 767MB RAM
    Video: NVIDIA GeForce FX 5500 (6921)
    
    CreateVertexShader failed(D3DERR_INVALIDCALL).
    
    History: CreateShader <- FD3DVertexShader::FD3DVertexShader <- UD3DRenderDevice::GetVertexShader <-
    FD3DRenderInterface::SetVertexStreams <- USubSkeletalMeshInstance::Render <- USkeletalMeshInstance::Render <-
    FDynamicActor::Render <- Actor <- TranslucentRendering <- RenderLevel <- FLevelSceneNode::Render <-
    FPlayerSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <-
    ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop

    Decision: Delete the Option.ini file, launch L2 without a preliminary update, configure your video parameters in the game to your convenience. If the same error occurs, do the operation again.


    OS: Windows XP 5.1 (Build: 2600)
    CPU: GenuineIntel Unknown processor @ 2601 MHz with 1534MB RAM
    Video: RADEON 9600 Family (Microsoft Corporation) (6462)
    
    IDirect3DVertexBuffer9::Lock failed(D3DERR_DRIVERINTERNALERROR).
    
    History: FD3DDynamicVertexStream::AddVertices <- FD3DRenderInterface::SetDynamicStream <- DrawSun <-
    FDynamicActor::Render <- SolidRendering <- RenderLevel <- FLevelSceneNode::Render <- FSkySceneNode::Render <-
    NoStencilRendering <- RenderLevel <- FLevelSceneNode::Render <- FSkySceneNode::Render <- NoStencilRendering <-
    RenderLevel <- FLevelSceneNode::Render <- FSkySceneNode::Render <- NoStencilRendering <- RenderLevel <-
    FLevelSceneNode::Render <- FPlayerSceneNode::Render <- UGameEngine:raw
    Virtual memory.
    
    History: FMallocWindows::Malloc <- FMallocWindows::Realloc <- 00000000 -1179010640 FArray <- FArray::Realloc
    <- 926365494*8 <- FUnrealfileSummary<< <- LoadSummary <- ULinkerLoad::Load <- ULinkerLoad::ULinkerLoad
    <- UObject::GetPackageLinker <- UObject::StaticLoadObject

    According to the standard, it should be 1.5 (one and a half) times more than the RAM itself, but not more than 3 GB.

    Decision: Change min / max, restart the computer, test.
    There may also be a problem in the system. Delete the system, do an update.


    OS : Windows XP 5.1 (Build: 2600)
    CPU : AuthenticAMD AMD Sempron Processor 3000+ @ 1810 MHz 1023MB RAM
    Video : NVIDIA GeForce 6200 (6921)
    PosCode : LS8(83) 147528:26523:-2204 1/0 [497]
    
    ReadFile failed: Count=0 BufferCount=1024 Error=Ошибка в данных (CRC).
    
    History: ULinkerLoad::Serialize <- TArray<< <- TArray<< <- TRoughArray::Load <- UMeshAnimation::LoadMovementData <-
    LoadAnimData <- APawn::PostLoadProcess <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- UMasterLevel::Tick <-
    TickLevel

    Decision: It may require a reboot and will check before loading Windows.


    OS : Windows Vista 6.0 (Build: 6001)
    CPU : AuthenticAMD Unknown processor @ 1703 MHz with 2046MB RAM
    Video : NVIDIA GeForce 8600M GS (5615)
    
    SkeletalMesh DarkElf.MDarkElf_m001_b: Serial size mismatch: Got 32471, Expected 32475
    
    History: LoadObject <- (SkeletalMesh DarkElf.MDarkElf_m001_b 9044181==9044181/17431867 9011710 32475) <-
    ULinkerLoad::Preload <- PreLoadObjects <- UObject::EndLoad <- UObject::StaticLoadObject <- (Core.Class
    LineageWarrior.MDarkElf NULL) <- UObject::StaticLoadClass <- NCPawnSelectWnd::AddPawn <- NConsoleWnd::AddCharacterInfo
    <- d <- CharacterSelectionInfoPacket <- UNetworkHandler::Tick <- Function Name=CharacterSelect <- UGameEngine::Tick <-
    UpdateWorld <- MainLoop

    Decision: Problems with Animations folder files. Reinstalling the client should fix the problem.


    OS : Windows XP 5.1 (Build: 2600)
    CPU : GenuineIntel Unknown processor @ 2794 MHz with 1535MB RAM
    Video : NVIDIA GeForce 7300 GT (7824)
    
    Failed to load 'Texture L2Font-r.LargeFont-r': Failed to find object 'Texture L2Font-r.LargeFont-r'
    
    History: UObject::SafeLoadError <- UObject::StaticLoadObject <- (Engine.Texture L2Font-r.LargeFont-r NULL) <-
    UCanvas::UCanvas <- UViewport::UViewport <- UWindowsClient::NewViewport <- UGameEngine::Init <- InitEngine

    Decision: Missing or broken L2Font-r.utx texture in the directory Lineage\systextures\


    OS: Windows XP 5.1 (Build: 2600)
    CPU: GenuineIntel PentiumPro-class processor @ 860 MHz with 511MB RAM
    Video: RADEON X800GT
    
    Failed to load 'Texture L2Font-e.SmallFont-e': Failed to find object 'Texture L2Font-e.SmallFont-e'
    
    History: UObject::SafeLoadError <- UObject::StaticLoadObject <- (Engine.Texture L2Font-e.SmallFont-e NULL) <-
    UCanvas::UCanvas <- UViewport::UViewport <- UWindowsClient::NewViewport <- UGameEngine::Init =0 [File:..\..\Core\Inc\FFileManagerWindows.h] [line: 182]
    
    History: FArchiveFileReader::Seek <- UGameEngine::Init <- InitEngine

    Decision: Cracked client, sometimes restarting the client helps.


    OS : Windows XP 5.1 (Build: 2600)
    CPU : AuthenticAMD Unknown processor @ 2916 MHz with 1023MB RAM
    Video : NVIDIA GeForce GT 240 (6099)
    
    Assertion failed: GIsDynamicRecompile || GIsEditor || GetSuperClass() || this==UObject::StaticClass() [File:.\UnClass.cpp] [Line: 857]
    
    History: UClass::Bind <- (Class LineageMonstersTex.death_knight) <- ULinkerLoad::CreateExport <- (death_knight 131721437) <- IndexToObject <- ULinkerLoad::CreateExport <- (death_knight_t00 131721437) <- ULinkerLoad::Create <- UObject::StaticLoadObject <- (Engine.Texture LineageMonstersTex.Death_Knight_T00 NULL) <- UOrcMove::CalculateCRC32 <- UGameEngine::Init <- InitEngine

    Decision: download the lineagemonsterstex.utx file and replace it in the systextures folder.

  2. 6 hours ago, morchelo said:

    Приветствую.
    Что тут с защитой сервера? Стоит ли заходить в надежде, что не будет любителей встроенных ацп, валхаков, таймеров с дебафами, бесконечного зума, инжекта собственным dll-ек и прочего?

    Критические файлы (engine.dll, nwindow.dll, interafce.u, user.ini) защищены от изменения? То есть, есть ли проверка по хэшу или изменяй на свой вкус? 


    Greetings. System files will be protected from replacing by the server security(active anticheat). If you try to replace files, you will be disconnected at the client launch stage.

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